Beyond the protective walls of Illumina Castle lie miles of pastoral, rolling countryside, though once a serene landscape, the Aklorian forces have transformed the countryside into a charred battlefield. Simply passing through the region is unsafe, as travellers must be ever alert for ambushes. Four friends have joined together to aid their queen. Though destined to encounter ancient gods, primordial wonders, and marvellous inventions, foes and betrayal haunt their every step. A keen eye could prove vital, exposing essential clues.
Real-time, bone-crunching combat with incredible spells and combos. Control any one of the four champions at any time, and skip between them at will. Customise each character's armour, weapons and spells and evolve new powerful attacks.
Platform: PC. Adventuress Ittle Dew and her sidekick Tippsie crash onto a strange island, filled with loot and mysterious inhabitants. It quickly dawns on the duo that this might become their biggest adventure yet. Ittle Dew boils down the classic adventure formula until there is only fun left. Experience devious puzzles, timeless gameplay and lots of exploration! Lots of secrets and shortcuts to explore Combine your tools in ingenious ways Beautiful hand-drawn HD wobble graphics Speedrunners welcome, with Leaderboards for all the ways you can break the game.
The moon is bound by chains. The land rots. The light fades. The end is near. Categories in common with Infinite Undiscovery: Role Playing. Platform: Xbox Marvel successor, Kamala Khan, assemble your very own epic team! Snag the top rank in Tournaments, Alliances, and Season Play for new character rewards and other prizes! It is the dawn of a new age.
The heroes of Golden Sun have been abandoned, and the land is falling into darkness. Now the world's final hope may also be its doom. Manipulate the environment with psychic energy and fell whatever beast stands in your way to safeguard humanity before the heroes of the original Golden Sun can stop you. Saturos and Menardi have activated two elemental lighthouses, and only two remain before the power of Alchemy will be unleashed on the land of Weyard.
Will that power usher in a new golden age of civilization or bring about the ruin of mankind? Guide Felix, Jenna, Sheba, and Piers across an enormous world and through labyrinthine dungeons as they use their abilities to unravel the mysteries of Weyard's past.
We hope you'll enjoy the new features including off-TV play that have been added to this title. See more Virtual Console games for Wii U.
Become the ultimate shopkeeper by managing the best fantasy item shop across the Kingdom of Aragonia! Hire and train unique workers, craft hundreds of legendary items, gear up your heroes for battle, trade with your friends and work together to reach the top! The 1 spot in the rankings is always contested!
Do you have what it takes to be the ultimate shop tycoon? Got some suggestions? We would love to hear from you! A persistent network connection is required to play. Please contact support to sync your Steam progression with any other desired platform s. Choose from 9 distinct Classes and over 50 potential Job Specialties to create your own unique Hero of legend. Visit small towns and vast cityscapes, conquer exploration fields and instance dungeons packed with quests and secrets, or challenge colossal area bosses either solo or with a party across 3 massive continents.
Customize your Hero however you choose with upgradeable weapons, gear items, powerful magical enchantments, and rare outfits, plus helpful pets and unlockable titles and emotes that allow you to express yourself your way. Embark on an epic quest around the globe with other legendary heroes to battle against the forces of the Demon World and search for the renowned champion Iris Livier.
The world of La Tale is yours discover — how will your tale be told? Dive into the world of Gamarket, where for the first time ever in the Hyperdimension Neptunia series, battle takes the form of a strategy RPG!
Gather an army of new allies to fight through maps laden with laser beams, flame pits, and more. But watch out for those status ailments or you might just be tofu! Key Features: 1. Fight in a whole new way, taking on enemies on a strategy RPG battlefield!
A raft of new playable characters joins the CPUs, each representing popular game series! Increase the bond between characters in battle with the Lily System and watch your damage output skyrocket! Some functions and features may not be available on PlayStation TV. Online activity subject to Terms of Services and User Agreement www.
The rating icon is a trademark of the Entertainment Software Association. All other trademarks are properties of their respective owners. It was originally released in It was published by Headfirst Productions.
Most rawgers rated the game as "Recommended". The airship to the Saint Heaven is about to set sail, shining with glorious memories. Dragon Nest Mobile is here! Cerberus, Manticore, Dragon Nest…all the classic bosses are back! As a powerfulhero of Altera, you must fight evil dragonsand save the world.
Download it now and tell your old friends to join you in Dragon Nest M! Chasing destiny girl Rose, the death of Gerrant, legend of the 6 heroes Hack and Slash! Experience all the nonstop action and incredible combat in the palm of your hand! More than 70 skills to pick, you can always find a new set of combo! Team up with your friends and challenge the strongest Bosses! Crush theenemies with your epicskills, daze them with your ultimate combos.
Only the strongest can survive! It all depends on you. Hundreds of exquisite fashions, fancywings and awesomemounts…carefully match your character from head to toe! Fight along with your Guild members, united as one, the spoils of war will be yours! Come back to Dragon Nest with your friends, save the Continent of Altera once again! Onward, Warrior! Victory is yours! More exciting contents and gameplays are waiting for you to be discovered!
Please note: an internet connection is required to access the game. Platform: iOS Android. Until the perfect world was invaded by the evil forces of Archdemon who wanted to conquer it. His army is unbelievably strong and extremely cruel, but there has to be someone to fight it. Gather your army of mighty heroes, train and upgrade them, making them invincible! It's now your mission to clear the attacked lands from evil Archdemon's forces.
With your faithful army, you can win and bring peace back to Dominion! Enjoying Hero Wars? Good luck with battles, Brave Hero, and remember! Platform: iOS. Sword Coast Legends also brings the roleplaying dynamic between players and Dungeon Masters to life with DM Mode, a first-of-its-kind real-time experience in which Dungeon Masters guide players through unique customizable adventures.
In DM Mode, the Dungeon Master engages players and empowers them to have fun in a way that suits the party best while creating a tailored, non-adversarial 4 with 1 experience that any RPG or pen-and-paper fan will enjoy. The world of Septerra is an unusual multilayered planet. It consists of seven "shells," serving as Septerra's continents, that revolve around the core.
They are connected by an organic spine. According to the game's backstory, the Creator left behind the keys so that the people could access the secrets of the core. But a villain stole the keys, and they are hidden somewhere on Septerra.
Much of the plot is conveyed through motion video cutscenes stylized as anime. The main protagonist is Maya, a young woman who became an orphan because of Doskias. This villain believes himself to be a chosen one, who is destined to find the keys. Maya seeks revenge on Doskias and eventually decides to save Septerra from his power by finding the keys herself. The player controls a party of three characters. Having Maya at the party is obligatory, as long as she's available.
The two her companions are up to the player's choice. However, some of the characters, including even Maya, can become unavailable at the various points of the game due to the story events. An earthquake hits the battlefield and the land fell into the Middle Realm, Midgard. Those who fell were trapped in Midgard as they couldn't find a way to return. Scene changes to Outer Iris where Regret and Chael lives together.
Chael undergoes training with Regret with a wish to become stronger. Regret told Chael to read the writings on a tombstone as one of his training. Few months later, Chael sneak out early in the morning and skip his daily training to get a birthday present for Frey with his fairy companion, Runa. Suddenly, a magic circle appears wrap him and Runa into an unknown place.
When they wake up, Chael realise that he's in an ancient temple full of Unique Monsters. Runa and Chael stumble across a mysterious person being taken away by Unique Monsters as they try to find a way out. Chael sense a familiarity of Frey from that person and decided to save her. After successfully rescuing her, she reveals that her name is Celine , not Frey, and they're current inside Akun Temple of Midgard. When they arrive at the Town of Delfoy, Celine had to attend a prayer service and was unable to help Chael at the moment.
So, Chael inquires Luxferre about Midgard, but got ignored. In order to get informations, Chael did some errands for Abyron. Right there, Chael was introduced to a mural that illustrates the history of Holy War.
Feeling demotivated by the tale, Chael remember Regret's words from a flashback and sprung back to action. He then went to find Celine but stopped by Luxferre, instead, ask Chael to some ghost mucus so that he'll tell him how to return to Earth. After completing the errands, Chael and Runa follow Luxferre's lead only to realised they were tricked.
Feeling furious, Chael and Runa went back to Delfoy temple and question Luxferre. Celine appears from upstairs and stopped their arguments, telling them to keep their voices down inside the temple. Having no one to help them and nowhere to go, Chael helped Yiralia to find cooking salts and got informed by her that Celine was looking for him.
Celine explains to Chael that she actually wanted to help him but was caught up with other matters because of her role as a shaman. The scene changes to secret room, showing a mysterious man, Negir informing a Black hood that he failed to kidnap the shaman. After Chael fought off the Devil Tribe, he and Runa went to inspect the bridge outskirt only to found that the bridge were full of Devil soldiers.
Then, Chael search for an alternative route and found the Devil Tribe's campsite. He proposed a strategy to divert the Devil Tribe's force so that they can cross the bridge. While waiting for the right time to commence the operation, Chael and Celine talked about their own stories. Then, Runa appears to inform Chael to begin the operation. The plan was going well until a Devil Tribe general, Scylla stopped them as they were crossing the bridge. Right after Scylla was defeated, the bridge falls apart and they all fell into the river below.
Luxferre was a step too late to help them. In a secret room, the Devil Tribe soldier informs the black hood, Tariq , that the shaman was spotted and Scylla was killed in action. To clarify the situation, Negir was ordered to investigate the matter. Chael woke up to found himself on an island in Lake Ellieh. Runa pointed out to Chael that his necklace was gone. As it was his late mother's belonging, the group started to search for the lost necklace and found that it's with a Maru Tribe, Rherican.
In order to retrieve his necklace, Chael brought some marshmallow to exchange with the necklace. Since nothing is free, Chael helps Patriarch to discover the reason behind the constant appearance of Unique Monsters in Maru Island. They went to find Ellim, a branch of Tree of Life, about the situation of the island. Return to Terry's house, and speak with him to learn the whereabouts of the Golden Temple.
Instead of going all the way west to where you found the book, take a right turn at Central Laka Ruin, and exit out the bottom right of the map. You'll immediately notice a question mark on your minimap which, after further examination, will grant you entry to the dungeon.
Be wary of these enemies, as they can both paralyze and stun you, and deal moderate damage. Fight them for experience if you wish, then proceed north into the next room. After reaching the northern end of this room, note the holes on the floor to your right. Those are a trap, and deal damage each time one is stepped on. Do not fear, though. Head left as far as you can, then down slightly to a stone block. Push it straight down onto a dark tile, which will reveal the safe path across.
It helps you make a lot of higher level gear and doesn't come too often in other places. When you reach the sliding block puzzle, simply push the middle stone down until you can move right into the next area. Return down the stairs, and run right until you see another passage. Proceed through it and be treated to. The scene introduces you to the puzzle portion of this dungeon.
The doors you walk through take you to different parts of the dungeon, in a seemingly random pattern. Begin by walking through the right door, then the right door again yes, two squares up from where you appear , then the only door you see. In this room, there is a block which you can push onto the darkened tile. This reveals a block in another room. Return through the right door three times where you will end up in the room where you created the stone earlier.
Push that stone onto the tile, and you'll remove the pillar blocking your way across. Wait until the moving platform comes, and hop on. You'll be introduced to new enemies, so train a little if you wish before crossing the thin bridge to your right. Proceed the only way you can in these next rooms: north through the first, then west out the second.
Head south down the fork, prepare yourself for a bit of a confusing maze, and leave out the right side of the map. Depending where the game puts you Locations are somewhat randomized like the earlier puzzle , Leave out the bottom of the map, into Golden Temple 6.
Exit out the top left, and keep moving between that door until you find yourself in Golden Temple 5. Run right in this area, and turn down at the first opportunity you get. Return to Golden Temple 7, and leave through the south exit, back into Golden Temple 6.
Exit out the bottom left in that room, and you'll end up back in Golden Temple 8 Whew. Back in this big chamber, run north under the bridge, and enter the shiny door at the end of the path. Run north here until you reach the stairwell flooded with Stone Faces. At the end of this room, you'll see a Warning sign with the message "Only the one with the key may enter!
Look for a treasure box within the maze. The fifth map holds the clue! Sneaky, right? Unlock the door, Prepare yourself for a boss, and waltz on in.
They will simply chase you around the arena, spinning like crazy if you come close. As such, this fight is much easier for ranged characters. As for Lu and Daza, you will have to rely on using skills that can hit from a tile or two away, and running around the arena to recover your SP. No matter your character, keep up the attack and the golems will fall without much of an issue. After his minions are defeated, the true master of the dungeon appears, and challenges you to a fight.
He's a level 33 ghost with a small, yet powerful arsenal. Keeping this in mind, maintain your distance like in the last battle, closing in only to maximize hits on whatever your skill of choice may be. Things get complicated pretty quickly, though. If you give him too much breathing room, you'll find yourself surrounded by as many as 10 golems in a matter of seconds. When this happens, dash around the arena, creating as much distance as you can between you and the golems.
Deodore will teleport close to you, so keep up a strong offensive while the golems are trudging toward you. A few powerful blasts of your skills should bring down Deodore before he can cause too much damage. After the fight, examine the gem, and watch the following cutscene.
Either walk back to Iris, or use the much more efficient Teleport Scroll, and report to Monica. Monica isn't here! Instead, waiting in front of her house, is Karin. After the scene, you'll learn of a town called Barpore, also in the ruins area. Proceed, as you have many times before, back to Central Laka Ruin, and head west for one more map, back to the place where you found the book so long ago.
From there, run right through the dead trees, and descend the dark, scary ladder. Watch the cutscene, and you'll then be given the task of escorting Monica to the town.
The rest of this journey is made pretty easy because of your minimap. Be sure use the pipe across the trapped floor in the top left. Make your way through the next room, and you'll find yourself in the underground city of Barpore. Nonetheless, stock up on items, repair if you need, set Barpore as your destination town The Portal Guide is right in the middle of the city , and march back the way you came to see your friends again.
When you return to the prison, you'll find that your friends aren't there, and you'll be told to return to town. Do so either walking or using a teleport scroll, and report to the inn northeast part of town. The mission tells you to check your equipment at the blacksmith, but it isn't entirely necessary if you had already done it when you first arrived in Barpore.
The most northwestern house is the Chief's house, so go there when you are ready. Apparently, your friends think you're doing too much of the work Read: You're doing all the work , but that won't stop Lisa from dragging you along. Make absolutely sure you're prepared for another dungeon with teleport scrolls, repair hammers, your trusty hoe, and potions.
Exit out the right side of town, and into Barpore Dungeon. Simply walk down and around, and up out of the area. Walk right as far as you can, then north, and climb the pipe above the trapped floor. Kill the enemies in this large, open area if you wish, then proceed across the pipe on the left side of the room, and into another floor.
The only thing to be careful about in this room is the spike trap right at the entrance. Walk around it, and up to the door. Open it, walk in, and watch the cutscene. You'll be instructed to return to town, but take this opportunity to train on the monsters in this room if you feel underlevelled for the situation. When you're ready to leave, either walk, teleport, or two-way back to Barpore. Back at the Chief's house, you'll see how incompetent your friends still are I'm assuming they're all still level 10 , then you'll be sent to their rescue.
If you used a two-way, then take that back. Otherwise, fight your way through the dungeon, back to the room with the shiny gem in the middle.
When you've arrived, run up the left side of the room along the skinny passage to the right, and into the other room. Run across the conveyor belts in this room, pausing the best you can between the falling weights.
In this next room, go down and around, fighting the abomination-like monsters from Warcraft in the tubes if you wish. Open the door and proceed north when you're ready. In this other large room, train if you need to, and head out the northern door when you feel prepared. After the brief scene, return to Laboratory 4, and make your way left, and into that room. Cross the conveyor belts again, and into the next room. Sonian has three different attacks: A charge move that hits multiple times, A laser beam, and an 8-directional fireball attack similar to Deodore's.
Immediately after the battle starts, dash either right or left, as Sonian usually starts the fight with a laser that can very easily kill you. There are two tricks to fighting this boss that will make him relatively easy. First, always run one tile diagonal from him.
This will stop him from using both the laser and charge attack as long as you maintain a little distance. Second, when you're ready to deal damage, dash in front of Sonian.
He will try to charge and miss , which leaves him completely defenseless just long enough for you to get a few hits in. Back in Barpore, talk to the Chief to receive your next mission. After you take care of your usual post-dungeon business, head out the north exit, just past the Chief's house.
When you enter the first Teradore Area, you'll be informed of the intense heat, and pointed at a bridge. Walk under the first bridge you see, and up the stone stairwell alluded to in the cutscene.
The reason you're in this area is to collect Orb pieces for a shield from the Chief, and the only enemies who drop those orbs are Fire Booms. The difficult thing about this is the Fire Boom's explosive tendencies. If they get within one square of you, they explode, and don't drop anything. So ranged characters rejoice, simply shoot the Fire Booms before they get close, and gather your five orbs. Melee classes will again have to resort to a 1 hit kill skill which can hit from several tiles away.
When you've gathered your five orbs, two-way or teleport back to Barpore and report to the Chief. Instead of crossing the bridge to Teradore Area 2, walk to the far left on the ground level, and over to Teradore Area 3. Proceed down the stairs, and south into the next area. Directly south from where you entered is a Worn sign, which you examine to progress the story.
The sign is a message from Lisa, who tells you to go to the Crusis Volcano. Proceed southwest, and exit through a skinny path into Crusis Volcano. Keep right, and head down and around the snakelike corridor into another area. If you have an Elixir of Stamina L , then talk to the explorer Earth and complete that quest. Otherwise, head south, and through to the next area for a scene.
This area is a massive sliding rock puzzle, but doesn't pose too many problems. All you have to worry about is waiting too long on any particular block, as they will sink, and kill you in the process. Start by walking on the right platform, and cross from platform to platform until you reach the next large chunk of land. On the left side of this island, board the upper platform, and keep left until you reach the island with the mining rock on it.
Don't go in; rather, take the other platform south, and find your way to the southwestern exit. Be careful not to get caught on any platform for too long.
In this region, head west, then south across a few bridges, and finally north into the dungeon. After a short scene, you'll be faced with another boss, so make sure you're ready for a heated battle pun intended. Nonetheless, he's a definite threat for the unprepared. His arsenal includes an 8-way fireball attack almost identical to Sonian's , summoned fireballs which behave similar to Fire Booms, and a flurry of lava towers. Chael: Frey? Frey: I've been worried to death about you!
You disappeared without a trace. Chael: I know, I'm sorry. Frey: I was so scared. I thought I would never see you again. Chael: Me too, I came looking to pick some flowers for you. Chael: Oh, flowers. Frey, take this. It's an Azalia flower, they're very scarce. Frey: Azalia? Chael: They're beautiful, aren't they? But you're more beautiful. Frey: I've been looking for those flowers.
Frey: Azalia from the Heavenly Realm. It symbolizes first love. Frey: Chael, can't you recognize me? Chael: Of course i can.